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GoMyLife is an AAL2 -Ambient Assisted Living Programme Project (nr. AAL-2009-2-089).

Programmes

  • AAL2 -Ambient Assisted Living Programme call 2
  • ...

Benchmarking (Other projects)

  • list of AAL projects
    The 2011 brochure of AAL projects
  • AMCOSOP
    (
    Ambient Communication for Sense of Presence)
    AAL2  -Ambient Assisted Living Programme. call 2
    AMCOSOP project is aimed at elderly people, with the goal of reducing their loneliness and fear of isolation. This will be accomplished by providing its users a sense of presence with their relatives, friends, and health care 
  • (Ageing Workforce towards an Active Retirementpersonnel, and assuring that the elderly are never left alone)
    AAL2  -Ambient Assisted Living Programme. call 2
    The primary objective of the AWARE project is to develop a Social Network hosted on a telematic platform to provide innovative services to both the older workers and retired elderly people
  • Elder-Spaces
    (Managing Older People Social Relationships for better Communication, Activation and Interaction)
    AAL2  -Ambient Assisted Living Programme. call 2
    The main goal of the Elder-Spaces project is to introduce a radical shift on the way social networking is delivered to and used by older adults (typically healthy individuals aged 55+), with a view to stimulate seniors to join social networks and accordingly benefit in terms of their social activation, active living and overall quality of life.

  • Co-Living
    (Virtual Collaborative Social Living Community for Elderly)
    AAL2  -Ambient Assisted Living Programme. call 2
    The main goal of the proposed project is the development of an ICT-based 
    Virtual Collaborative Social Living Community for Elderly (Co-LIVING) people.
    The solution will utilize and scale up the successfully developed FP6 mPower open source middleware platform to be applicable to the elderly social community interaction  eld.
  • (Social Interaction-Screen, SI-Screen)
    AAL2  -Ambient Assisted Living Programme. call 2
    It is the key objective of this project to develop a new product which supports 
    elderly in having more social contacts by using the social web.
  • (Fostering Social Interactions for a Better Life of the Elderly)
    AAL2  -Ambient Assisted Living Programme. call 2
    Fosible will develop a Social TV community platform with game technologies 
    and smart furniture and will provide adapted input devices including gesture 
    recognition fostering social support between peers through virtual communities 
    and entertainment applications.
  • (Senior Citizens Overcoming Barriers by Joining Fun Activities)
    AAL2  -Ambient Assisted Living Programme. call 2
  • (Virtual network to empower the integration of seniors into an active community in the post retirement years)
    AAL2  -Ambient Assisted Living Programme. call 2
    SENIORENGAGE addresses the need to help retired senior professionals retain their sense of self-worth and continue to participate in society in the post-retirement years by developing network of online knowledge sharing and community.
  • (A platform for serious gaming to foster the social inclusion of elderly people)
    AAL2  -Ambient Assisted Living Programme. call 2
    Silvergame is a multimedia platform, which is to host a variety of gamebased applications, community features and web-based services speci cally designed to cater to the needs of elderly people.
  • (Social Media for All Elderly People)
    AAL2  -Ambient Assisted Living Programme. call 2
  • (AAl WeCare 2.0)
    AAL2  -Ambient Assisted Living Programme. call 2
    WeCare is a collaborative European project which primary goal is to encourage 
    older people to create, participate in and continue their social networks 
    in order to prevent isolation and loneliness.
  • HMFM / HearMeFeelMe
    AAL1 -Ambient Assisted Living Programme call 1
    Innovative ICT services and systems will be developed utilizing a low-cost infrastructure based on RFID based NFC tags. The user can use a nondiscriminating device which is familiar for them, such as their own mobile phone to access the services provided and the proposed scenarios will help elderly people with visual handicaps in medication management.
  • Eu4All
    FP6 IST project
    Accessible Lifelong Learning for Higher Education
  • MPOWER
    FP6 IST project

    MPOWER will define and implement an open platform to simplify and speed up the task of developing and deploying services for persons with cognitive disabilities and elderly.
  • etc...